Silicon Almanac. every figure links to its publisher The Desk  
Explainers · interactive 3D

From sand to software.

18 walk-throughs, each a scroll of chapters with a scene you can turn and controls you can change. Start with a bare wafer and follow it through the building, then follow the money, and end with what a chip actually does.

Every figure links to its publisher What changed, and when →

From sand to chip.

01

From sand to wafer.

Before the fab: silicon counted in nines, grown as one perfect crystal from a pot of melt, sawn with wire and polished to a mirror.

5 chapters · interactive 3D
02

Anatomy of a fab.

The building as a machine: six layers, falling air, a railway on the ceiling, and a route a wafer takes a thousand times.

7 chapters · interactive 3D
03

Writing with light.

How a lithography scanner prints a chip, from the projector principle to EUV tin plasma and double patterning.

9 chapters · interactive 3D
04

The impossible machine.

Precision times speed: stages at 32 g, overlay under a nanometre, and a wafer every twenty seconds.

6 chapters · interactive 3D
05

Sculpting in atoms.

Etch and deposition: plasma chambers, the deepest holes in industry, and films grown one atomic layer at a time.

6 chapters · interactive 3D
06

Wrapping the gate.

How the transistor went 3D: planar, FinFET, gate-all-around nanosheets, backside power and what comes after.

6 chapters · interactive 3D
07

What “2 nm” means.

Nothing on a 2 nm chip is 2 nanometres: node names against real gate and metal pitches, density, and a roadmap that grows upward.

5 chapters · interactive 3D
08

Finding the defect.

Inspection and metrology: spotting a 10 nm flaw on a 300 mm wafer, the speed and resolution trade-off, and why every lot is sampled.

5 chapters · interactive 3D
09

Chips on chips.

How AI chips are packaged: HBM memory towers, copper roads through silicon, hybrid bonding and giant interposers.

5 chapters · interactive 3D

Follow the money.

10

What a chip costs.

Dies per wafer, killer defects and yield: the cost of one good chip, calculated live from numbers you set.

4 chapters · interactive 3D
11

What a fab buys.

Where the money in a new fab goes: building against tools, which tools, and how depreciation lands on every wafer.

4 chapters · interactive 3D
12

How fast can you build a fab?.

Terafab against the builders who never announce anything: its stated size and goal beside real buildings, real fabs and the machines on the critical path. A dated edition, updated each quarter.

7 chapters · interactive 3D
13

Only three left.

Why only a handful of companies can make the newest chips: the shrinking count per node and the costs that did it.

6 chapters · interactive 3D
14

The memory cycle.

Why memory prices boom and bust: the pig cycle, a two-year build lag, and a model of the cycle you can break yourself.

6 chapters · interactive 3D
15

Where a chip gets made.

One chip, many countries: who adds what value where, the route a chip travels, and the chokepoints on the way.

5 chapters · interactive 3D
16

Power and water.

What a fab consumes: electricity, ultrapure water and potent gases, per wafer and per country, and what that means for where fabs go.

5 chapters · interactive 3D

What a chip does.

17

From switch to software.

How a switch becomes software: gates from transistors, an adder you can drive, memory cells, and a 32-bit instruction.

6 chapters · interactive 3D
18

A billion ticks a second.

Clock speed explained: how short a tick is, why clocks stalled in 2005, and how wider cores, more cores and an Apple system on a chip made up for it.

5 chapters · interactive 3D

Each explainer names the publishers its figures come from. Scenes are illustrations; readouts say when a number is arithmetic rather than a published figure.